Party

Nome Raça Classe
Brian Aasimir Caído Bárbaro (Totem do Urso)
Fer Kor Monge (Caminho do Bêbado)
Ana Fada Mago (Necromancia)
Izy Hypal host Living Arsenal
"ph" Changeling Bardo (Escola do Conhecimento)
Vagner V. Tiefling Warlock (Healer)
ph, o único e verdadeiro Harengon Facebearer

Flosh, o coelho irritante

Raça: Harengon
Classe: Facebearer
Tendência: Caótico Neutro (reforça a ideia de “trickster veloz”)
Idioma: Comum, Intracomum e Anão


Background

Rewarded

You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had.

Regardless, you left the daily miseries of your old life behind in favor of a life of adventure and excitement. Your old debts have been paid, responsibilities you thought inescapable are behind you, or you suddenly possess rare and unusual skills unknown to ordinary folk.

  • Source: The Book of Many Things
  • Skill Proficiencies: Insight, Persuasion
  • Languages: One of your choice
  • Tool Proficiencies: One gaming set of your choice (such as playing cards or three-dragon ante cards)
  • Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set (matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp.

Feature: Fortune’s Favor

Your unexpected good fortune is reflected by a minor boon. You gain the Lucky, Magic Initiate, or Skilled feat (your choice). Your choice of feat reflects the transformation that changed your life. An encounter with a genie who gave you three wishes might have resulted in magical powers represented by Magic Initiate. If you paid off all your family debts with a fortuitous round of three-dragon ante, you might be Lucky instead. Alternatively, you could use the Skilled feat to reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life.

Magic Initiate

Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list.

In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.

Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Escolhas

  • Class: Druid (Wisdom)
  • Cantrips:
  1. Shillelagh
  2. Guidance
  • Spell:
  1. Healing Word


Atributos

Atributo Prioridade Distribuição Mod. Final
STR - Força 5 10 0
DEX - Destreza 1 15+1=16 +3
CON - Constituição 3 13 +1
INT - Inteligência 6 8 -1
WIS - Sabedoria 2 14+2=16 +3
CHA - Carisma 4 12 +1

Bônus de raça: +2 e +1 ou +1, +1 e +1.

Perícias

Salvaguardas


Feitiços


Raça Harengon

Geral

Específico


Classe Facebearer


Feat

Nível 4

Alert

Always on the lookout for danger, you gain the following benefits:

  • You can't be surprised while you are conscious.
  • You gain a +5 bonus to initiative.
  • Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

Combate – Estilo de Jogo

Proibido tunneler meu personagem!

Lore

A poção a seguir é um brainstorming gerado em gaiola contextual latente com LLM para utilização como rascunho para a lore. Não reflete a lore final.

[censurado, tente acessar via Rede Opal]